WeaponData
{
	// General
	"printname"   									"#WPN_TITAN_FIREWALL"
	"description" 									"#WPN_TITAN_FIREWALL_DESC"
	"shortprintname"								"#WPN_TITAN_FIREWALL"
	"longdesc"										"#WPN_TITAN_FIREWALL_LONGDESC"

	"menu_icon" "blue_fire/menu/flame_wall"
	"hud_icon" "blue_fire/hud/flame_wall"


	"weaponClass"									"titan"
	"weaponType"									"shoulder"
	"fire_mode"										"offhand"
	"offhand_toss"									"1"
	"minimap_reveal_distance"						"32000"

	"OnWeaponActivate"								"OnWeaponActivate_titancore_flame_wall"
	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_FlameWall"
	"OnWeaponNpcPrimaryAttack"						"OnWeaponNpcPrimaryAttack_FlameWall"

	"projectile_ignores_vortex"						"mirror"

	"sound_dryfire"   								"titan_dryfire"

	"OnProjectileCollision"							"OnProjectileCollision_FlameWall"

	// Models
	"playermodel" 									"models/weapons/empty_handed/w_empty_handed_titan.mdl"
	"viewmodel"   									"models/weapons/empty_handed/atpov_emptyhand_flamewall.mdl"
	"projectilemodel" 								"models/weapons/bullets/triple_threat_projectile.mdl"

	// Effects
	"impact_effect_table"							"exp_small"
//	"projectile_trail_effect_0"						"wpn_grenade_TT_activate"
	"vortex_absorb_effect"							"wpn_vortex_projectile_frag_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_frag"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbBulletLarge"
	"vortex_absorb_sound_1p_vs_3p"					"Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
	"sound_weapon_ready"							"HUD_TitanOffenseAbility_replenished_1P"
	"vortex_drain"									"0.0"
	"projectile_adjust_to_gun_barrel"				"1"
	"offhand_keep_primary_in_hand" 					"1"

	"special_3p_attack_anim" 						"1"

	SP_BASE
	{
		// Damage - When Used by Players
		"damage_near_distance"							"1000"
		"damage_far_distance"							"3000"
		"damage_near_value"								"0"
		"damage_far_value"								"0"
		"damage_near_value_titanarmor"					"0"
		"damage_far_value_titanarmor"					"0"
		"explosion_damage"								"0"
		"explosion_damage_heavy_armor"					"0"

		"enable_highlight_networking_on_creation"		"1"
	}

	MP_BASE
	{
        // Damage - When Used by Players
        "damage_near_distance"							"1000"
        "damage_far_distance"							"3000"
        "damage_near_value"								"0"
        "damage_far_value"								"0"
        "damage_near_value_titanarmor"					"0"
        "damage_far_value_titanarmor"					"0"
        "explosion_damage"								"0"
        "explosion_damage_heavy_armor"					"0"

        "enable_highlight_networking_on_creation"		"<KEEP_DEFAULT>"
	}

	"damage_type"									"burn"
	//"damage_flags"									"DF_RAGDOLL | DF_EXPLOSION"

	"duration_mod_amped_weapon"						"1.8"

	"show_grenade_indicator"						"0"

	"critical_hit"									"0"

	"explosion_inner_radius"						"5"
	"explosionradius"								"100"
	"impulse_force"									"3000"
	"explosion_shake_radius"						"500"
	"explosion_shake_amplitude"						"60"
	"explosion_shake_frequency"						"45"
	"explosion_shake_duration"						"0.75"

	// Ammo
	"ammo_stockpile_max"							"200"
	"ammo_clip_size"   								"200"
	"ammo_default_total"							"200"
	"ammo_per_shot"                                 "200"
	"ammo_min_to_fire"								"200"
	"regen_ammo_refill_rate"						"25"
	"regen_ammo_refill_start_delay"					"1"
	"ammo_display"									"bar"
	"cooldown_type"                                 "ammo_instant"

	// TEMP: SCRIPT WAVE SETTINGS
	"wave_max_count"								"15"
	"wave_step_dist"								"100.0"
	"charge_wave_max_count"							"15"
	"charge_wave_step_dist"							"100.0"

	// Behavior
	"grenade_fuse_time"								"10.0"
	"fire_rate"										"1.25"
	"deploy_time"									"0.15"
	"vortex_refire_behavior"						"frag_grenade"
	"allow_empty_fire"								"0"
	"reload_enabled"								"0"
	"allow_empty_click"								"1"
	"empty_reload_only"								"0"
	"trigger_snipercam"								"0"
	"grenade_bounce_vel_frac_shallow"				"0.5"
	"grenade_bounce_vel_frac_sharp"					"0.3"
	"grenade_bounce_vel_frac_along_normal"			"0.5"
	"grenade_bounce_randomness"						"0.2"
	"grenade_bounce_extra_vertical_randomness"		"0.2"
	"grenade_roll_vel_frac_per_second"				"0.1"
	"aimassist_disable_hipfire_humansonly"			"1"
	"aimassist_disable_ads_humansonly"				"1"
	"toss_pullout_time"								"0.15"
	"toss_time"										"0.15"
	"toss_overhead_time"							"0.15"

//	"projectile_inherit_owner_velocity_scale"		"1.0"

	"charge_time" 									"0.2"
	"charge_cooldown_time"							"0.0"
	"charge_cooldown_delay"   						"0.0"
	"charge_end_forces_fire"  						"1"
	"charge_require_input"							"1"

	"ammo_suck_behavior"							"offhand_weapons"

	// View Kick
	"viewkick_spring"									"pistol"

	// View Drift
	"viewdrift_hipfire_stand_scale_pitch" 			"0.325"
	"viewdrift_hipfire_crouch_scale_pitch"			"0.275"
	"viewdrift_hipfire_air_scale_pitch"   			"0.5"
	"viewdrift_hipfire_stand_scale_yaw"   			"0.12"
	"viewdrift_hipfire_crouch_scale_yaw"  			"0.10"
	"viewdrift_hipfire_air_scale_yaw" 				"0.22"
	"viewdrift_hipfire_speed_pitch"   				"0.6"
	"viewdrift_hipfire_speed_yaw" 					"1.22"

	// Rumble
	"fire_rumble"									"rumble_titan_flamewall"

	// Sway

	// NPC
	"npc_use_check_type"							"ground_clear"
	"npc_vortex_block"								"0"
	"npc_min_range"   								"300"
	"npc_max_range"   								"1500"
	"npc_min_engage_range"							"300"
	"npc_min_engage_range_heavy_armor"				"300"

	"npc_min_burst"									"1"
	"npc_max_burst"									"1"
	"npc_rest_time_between_bursts_min"				"12"
	"npc_rest_time_between_bursts_max"				"16"

	// NPC
	"proficiency_poor_additional_rest"				"20"
	"proficiency_average_additional_rest"			"16"
	"proficiency_good_additional_rest"				"6"
	"proficiency_very_good_additional_rest"			"0"


	"npc_lead_time_scale"							"0.0012"

	// WeaponED Unhandled Key/Values and custom script Key/Values
	"allow_headshots"									"0"
	"fire_anim_rate"									"1"

	Mods
	{

		dev_mod_low_recharge
		{
			"regen_ammo_refill_rate"						"*5.0"
		}

		burn_mod_titan_flame_wall
		{
			"explosion_damage"								"*1.15"
			"explosion_damage_heavy_armor"					"*1.15"
			"is_burn_mod"		"1"
		}
		pas_scorch_firewall
		{
			"regen_ammo_refill_rate"						"40"
		}
	}
}
