// NOTE: This doesn't change anything about the predator cannon. This only gives more room for making custom mods.
// (previously max. 5 changes in weapon mod before crashing, now 30)
WeaponData
{
	// General
	"printname"   									"#WPN_TITAN_PREDATOR_CANNON"
    "shortprintname"                              	"#WPN_TITAN_PREDATOR_CANNON_SHORT"
	"description" 									"#WPN_TITAN_PREDATOR_CANNON_DESC"
	"longdesc"										"#WPN_TITAN_PREDATOR_CANNON_LONGDESC"

	"leveled_pickup"								"1"

	"menu_icon"										"r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator"
	"hud_icon"										"r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_predator"

	"weaponClass" 									"titan"
	"pickup_hold_prompt"  							"Hold [USE] [WEAPONNAME]"
	"pickup_press_prompt" 							"[USE] [WEAPONNAME]"
	"minimap_reveal_distance"						"32000"

	"OnWeaponActivate"								"OnWeaponActivate_titanweapon_predator_cannon"
	"OnWeaponDeactivate"							"OnWeaponDeactivate_titanweapon_predator_cannon"
	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_titanweapon_predator_cannon"
	"OnWeaponNpcPrimaryAttack"						"OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon"
	"OnWeaponStartZoomIn"							"OnWeaponStartZoomIn_titanweapon_predator_cannon"
	"OnWeaponStartZoomOut"							"OnWeaponStartZoomOut_titanweapon_predator_cannon"
	"OnWeaponOwnerChanged"							"OnWeaponOwnerChanged_titanweapon_predator_cannon"
	"OnWeaponNpcPreAttack"							"OnWeaponNpcPreAttack_titanweapon_predator_cannon"

	// Menu Stats
	"stat_damage" 									"75"
	"stat_range"  									"75"
	"stat_accuracy"   								"80"
	"stat_rof"										"75"
	"ads_dof_disable"								"1"

	// Models
	"viewmodel"   									"models/weapons/titan_predator/atpov_titan_predator.mdl"
	"playermodel" 									"models/weapons/titan_predator/w_titan_predator.mdl"

	"fire_rate"										"20"

	MP_BASE
	{
		"damage_near_value"   							"30"
		"damage_far_value"								"30"
		"damage_near_value_titanarmor"					"100"
		"damage_far_value_titanarmor" 					"100"
		"explosion_damage"								"0"
		"explosion_damage_heavy_armor"					"0"
		"explosion_inner_radius"  						"50"
		"explosionradius" 								"100"

		"deploy_time" 									"0.50"

		"ammo_clip_size"   								"100"

		"enable_highlight_networking_on_creation"		"<KEEP_DEFAULT>"
	}

	SP_BASE
	{
		"damage_near_value"   							"30"
		"damage_far_value"								"30"
		"damage_near_value_titanarmor"					"100"
		"damage_far_value_titanarmor" 					"100"
		"explosion_damage"								"50"
		"explosion_damage_heavy_armor"					"0"
		"explosion_inner_radius"  						"50"
		"explosionradius" 								"100"

		"deploy_time" 									"1.5"

		"ammo_clip_size"   								"150"

		"enable_highlight_networking_on_creation"		"1"
	}

	"ammo_min_to_fire"								"1"
	"explosion_damage_heavy_armor"					"0"

	"damage_near_distance"							"1200"
	"damage_far_distance" 							"1800"
	"npc_damage_near_value"   						"60"
	"npc_damage_far_value"							"40"
	"npc_damage_near_value_titanarmor"				"150" // need to compensate for NPCs not firing as fast as players (1 shot per frame max)
	"npc_damage_far_value_titanarmor" 				"108" // need to compensate for NPCs not firing as fast as players (1 shot per frame max)

	"ammo_no_remove_from_stockpile"					"1"

	// Effects
	"tracer_effect"   								"P_weapon_tracers_predator"
	"tracer_effect_first_person"  					"P_weapon_tracers_predator"
	"impact_effect_table" 							"predator_bullet"
	"vortex_absorb_effect"							"wpn_vortex_projectile_20mm_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_20mm"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbBulletLarge"
	"vortex_absorb_sound_1p_vs_3p"					"Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
	"vortex_drain"									"0.0"
	"projectile_adjust_to_gun_barrel"				"1"
	//For long range power shot
	"projectilemodel" 								"models/weapons/bullets/projectile_40mm.mdl"
	"bolt_hitsize"									"12.0"

	"fx_shell_eject_view"							"wpn_shelleject_20mm_FP"
	"fx_shell_eject_world"							"wpn_shelleject_20mm"
	"fx_shell_eject_attach"							"shell"

	"fx_muzzle_flash_view"							"P_muzzleflash_predator_FP"
	"fx_muzzle_flash_world"							"P_muzzleflash_predator"
	"fx_muzzle_flash_attach"						"muzzle_flash"

	// Sound
	"looping_sounds"								"1"
	"fire_sound_1_player_1p"						"Weapon_Predator_SecondShot_1P"
	"fire_sound_1_player_3p"						"Weapon_Predator_SecondShot_3P"
	"fire_sound_1_npc"								"Weapon_Predator_SecondShot_3P"
	"fire_sound_2"									""
	"sound_dryfire"									"titan_dryfire"

	"low_ammo_sound_name_1"							"Predator_LowAmmo_Shot1"

	"burst_or_looping_fire_sound_start_1p"			"Weapon_Predator_FirstShot_1P"
	"burst_or_looping_fire_sound_middle_1p"			"Weapon_Predator_FireLoop_ShortRange_1P"
	"burst_or_looping_fire_sound_end_1p"			"Weapon_Predator_LoopEnd_1P"

	"burst_or_looping_fire_sound_start_3p"			""
	"burst_or_looping_fire_sound_middle_3p"			"Weapon_Predator_FireLoop_ShortRange_3P"
	"burst_or_looping_fire_sound_end_3p"			""

	"burst_or_looping_fire_sound_start_npc"			""
	"burst_or_looping_fire_sound_middle_npc"		"Weapon_Predator_FireLoop_ShortRange_3P"
	"burst_or_looping_fire_sound_end_npc"			""

	// Network
	"net_optimize"		                            "1"

	// Damage - When Used by Players
	"damage_type" 									"bullet"


	// Damage - When Used by NPCs
	"npc_damage_near_distance"						"1200"
	"npc_damage_far_distance" 						"1500"

	"impulse_force"   								"5000"
	"critical_hit_damage_scale"						"2.0"

	// Ammo
	"ammo_stockpile_max"			"6000"
	"ammo_default_total"			"6000"

	// Behavior
	"ads_move_speed_scale"							"0.50"

	"zoom_time_in"									"1.5"
	"zoom_time_out"   								"0.75"
	"zoom_fov"										"75"
	"reload_time" 									"4.6"
	"reload_time_late1"								"3.66"
	"reload_time_late2"								"2.13"
	"reloadempty_time"								"4.6"
	"reloadempty_time_late1"						"3.66"
	"reloadempty_time_late2"						"2.13"
	"holster_time"									".45"
	"lower_time"  									".1"
	"raise_time"  									".4"
	"vortex_refire_behavior"  						"bullet"
	"allow_empty_fire"								"0"
	"reload_enabled"  								"1"
	"allow_empty_click"   							"1"
	"empty_reload_only"   							"0"
	"trigger_snipercam"   							"1"
	"allow_headshots" 								"1"
	"headshot_distance" 							"5000"
	"damage_headshot_scale"							"1.5"
	"critical_hit"									"1"


	"attack_button_presses_ads"						"1"

	// Spread
	"spread_stand_hip"								"3.4"
	"spread_stand_hip_run"							"3.4"
	"spread_stand_hip_sprint"                       "3.4"
	"spread_crouch_hip"   							"3.4"
	"spread_air_hip"  								"3.4"
	"spread_stand_ads"								"3.4"
	"spread_crouch_ads"   							"3.4"
	"spread_air_ads"  								"4.4"

	"spread_kick_on_fire_stand_hip"					"0.1"
	"spread_kick_on_fire_stand_ads"					"0.1"
	"spread_kick_on_fire_crouch_hip"  				"0.1"
	"spread_kick_on_fire_crouch_ads"  				"0.1"
	"spread_kick_on_fire_air_hip" 					"0.1"
	"spread_kick_on_fire_air_ads" 					"0.1"

	"spread_max_kick_stand_hip"						"1.0"
	"spread_max_kick_stand_ads"						"1.0"
	"spread_max_kick_crouch_hip"  					"1.0"
	"spread_max_kick_crouch_ads"  					"1.0"
	"spread_max_kick_air_hip" 						"1.0"
	"spread_max_kick_air_ads" 						"1.0"

	"spread_decay_rate"   							"4.5"
	"spread_decay_delay"  							"0.05"

	"ammo_suck_behavior"							"primary_weapons"

	// View Kick
	"viewkick_spring" 								"lmg"

	"viewkick_pitch_base" 							"0"
	"viewkick_pitch_random"   						"0.46"
	"viewkick_pitch_softScale"						"0.65"
	"viewkick_pitch_hardScale"						"2"

	"viewkick_yaw_base"   							"0"
	"viewkick_yaw_random" 							"1.0"
	"viewkick_yaw_softScale"						"1.1"
	"viewkick_yaw_hardScale"						"1.35"

	"viewkick_roll_base"  							"0.0"
	"viewkick_roll_randomMin" 						"0.3"
	"viewkick_roll_randomMax" 						"0.25"
	"viewkick_roll_softScale" 						"0.2"
	"viewkick_roll_hardScale" 						"1.75"

	"viewkick_hipfire_weaponFraction" 				"0.7"
	"viewkick_hipfire_weaponFraction_vmScale" 		"0.3"
	"viewkick_ads_weaponFraction" 					"0.6"
	"viewkick_ads_weaponFraction_vmScale" 			"0.7"

	//"viewkick_scale_min_hipfire"  					"1.5"//0.6
	//"viewkick_scale_max_hipfire"  					"2.0"//1.0
	//"viewkick_scale_min_ads"  						"0.6"//0.3
	//"viewkick_scale_max_ads"  						"1.6"//0.8
	//"viewkick_scale_valuePerShot" 					"1"
	//"viewkick_scale_valueLerpStart"   				"50"//5
	//"viewkick_scale_valueLerpEnd" 					"150"//50
	//"viewkick_scale_valueDecayDelay"  				"0.20"
	//"viewkick_scale_valueDecayRate"   				"30"

	"viewpunch_multiplier"							"1.1"

	// Bob
	"bob_cycle_time"  								".715"
	"bob_vert_dist"   								"2"
	"bob_horz_dist"   								"2.25"
	"bob_max_speed"   								"150"
	"bob_pitch"   									"0.5"
	"bob_yaw" 										"-0.75"
	"bob_roll"										"-1.35"

	// Bob
	"bob_cycle_time_zoomed"  						".8"
	"bob_vert_dist_zoomed"    						".5"
	"bob_horz_dist_zoomed"     						"0.75"
	"bob_max_speed_zoomed"    						"150"
	"bob_pitch_zoomed"    							"0.5"
	"bob_yaw_zoomed"  								"-0.75"
	"bob_roll_zoomed"  								"-1.35"


	// Rumble
	"fire_rumble"									"rumble_titan_minigun"

	// Sway
	"sway_rotate_attach"  							"SWAY_ROTATE"
	"sway_min_x"  									"-0.5"
	"sway_min_y"  									"-2"
	"sway_min_z"  									"-2.7"
	"sway_max_x"  									"0.5"
	"sway_max_y"  									"2"
	"sway_max_z"  									"2.7"
	"sway_min_pitch"  								"-3"
	"sway_min_yaw"									"-2.5"
	"sway_min_roll"   								"-4"
	"sway_max_pitch"  								"3"
	"sway_max_yaw"									"2.5"
	"sway_max_roll"   								"4"
	"sway_translate_gain" 							"4"
	"sway_rotate_gain"								"4"
	"sway_move_forward_translate_x"   				"-0.1"
	"sway_move_forward_translate_z"   				"-2.7"
	"sway_move_back_translate_x"  					"0.2"
	"sway_move_back_translate_z"  					"-0.2"
	"sway_move_left_translate_y"  					"-1"
	"sway_move_left_translate_z"  					"-0.5"
	"sway_move_left_rotate_roll"  					"0.4"
	"sway_move_right_translate_y" 					"1"
	"sway_move_right_translate_z" 					"-0.5"
	"sway_move_right_rotate_roll" 					"-0.4"
	"sway_move_up_translate_z"						"1"
	"sway_move_down_translate_z"  					"-1"
	"sway_turn_left_rotate_yaw"   					"0.5"
	"sway_turn_right_rotate_yaw"  					"-0.5"
	"sway_turn_up_rotate_pitch"   					"-1"
	"sway_turn_down_rotate_pitch" 					"1"

	"sway_turn_left_translate_y"  					"-1"
	"sway_turn_right_translate_y"  					"1"
	"sway_turn_left_translate_x"  					"-2"
	"sway_turn_right_translate_x"  					"2"
	"sway_turn_up_translate_z"  					"-1"
	"sway_turn_down_translate_z"  					"1"
	"sway_turn_up_translate_x"  					"0.0"
	"sway_turn_down_translate_x"  					"0.0"

	"sway_turn_left_rotate_roll"   					"1"
	"sway_turn_right_rotate_roll"  					"-1"
	"sway_turn_up_rotate_pitch"   					"-3"
	"sway_turn_down_rotate_pitch" 					"3"
	"sway_turn_up_rotate_roll"   					"0.8"
	"sway_turn_down_rotate_roll" 					"-0.8"

	// Sway
	"sway_rotate_attach_zoomed"  							"SWAY_ROTATE"
	"sway_min_x_zoomed"  									"-0.5"
	"sway_min_y_zoomed"  									"-2"
	"sway_min_z_zoomed"  									"-2.7"
	"sway_max_x_zoomed"  									"0.5"
	"sway_max_y_zoomed"  									"2"
	"sway_max_z_zoomed"  									"2.7"
	"sway_min_pitch_zoomed"  								"-3"
	"sway_min_yaw_zoomed"									"-2.5"
	"sway_min_roll_zoomed"   								"-4"
	"sway_max_pitch_zoomed"  								"3"
	"sway_max_yaw_zoomed"									"2.5"
	"sway_max_roll_zoomed"   								"4"
	"sway_translate_gain_zoomed" 							"4"
	"sway_rotate_gain_zoomed"								"4"
	"sway_move_forward_translate_x_zoomed"   				"-0.1"
	"sway_move_forward_translate_z_zoomed"   				"-2.7"
	"sway_move_back_translate_x_zoomed"  					"0.2"
	"sway_move_back_translate_z_zoomed"  					"-0.2"
	"sway_move_left_translate_y_zoomed"  					"-1"
	"sway_move_left_translate_z_zoomed"  					"-0.5"
	"sway_move_left_rotate_roll_zoomed"  					"0.4"
	"sway_move_right_translate_y_zoomed" 					"1"
	"sway_move_right_translate_z_zoomed" 					"-0.5"
	"sway_move_right_rotate_roll_zoomed" 					"-0.4"
	"sway_move_up_translate_z_zoomed"						"1"
	"sway_move_down_translate_z_zoomed"  					"-1"
	"sway_turn_left_rotate_yaw_zoomed"   					"0.25"
	"sway_turn_right_rotate_yaw_zoomed"  					"-0.25"
	"sway_turn_up_rotate_pitch_zoomed"   					"-1"
	"sway_turn_down_rotate_pitch_zoomed" 					"1"

	"sway_turn_left_translate_y_zoomed"  					"-1"
	"sway_turn_right_translate_y_zoomed"  					"1"
	"sway_turn_left_translate_x_zoomed"  					"-2"
	"sway_turn_right_translate_x_zoomed"  					"2"
	"sway_turn_up_translate_z_zoomed"  						"-1"
	"sway_turn_down_translate_z_zoomed"  					"1"
	"sway_turn_up_translate_x_zoomed"  						"0.0"
	"sway_turn_down_translate_x_zoomed"  					"0.0"

	"sway_turn_left_rotate_roll_zoomed"   					"0.5"
	"sway_turn_right_rotate_roll_zoomed"  					"-0.5"
	"sway_turn_up_rotate_pitch_zoomed"   					"-3"
	"sway_turn_down_rotate_pitch_zoomed" 					"3"
	"sway_turn_up_rotate_roll_zoomed"   					"0.8"
	"sway_turn_down_rotate_roll_zoomed" 					"-0.8"

	// NPC
	"proficiency_poor_spreadscale"					"4.0"
	"proficiency_poor_bias"   						"0.0"
	"proficiency_average_spreadscale" 				"4.0"
	"proficiency_average_bias"						"0.25"
	"proficiency_good_spreadscale"					"3.0"
	"proficiency_good_bias"   						"0.25"
	"proficiency_very_good_spreadscale"   			"2.0"
	"proficiency_very_good_bias"  					"0.5"
	"proficiency_perfect_spreadscale" 				"1.5"

	"npc_rest_time_between_bursts_min"				"0.1"
	"npc_rest_time_between_bursts_max"				"0.2"
	"npc_pre_fire_delay"							"1.00"
	"npc_pre_fire_delay_interval"					"5.0"
	"npc_min_range"   								"0"
	"npc_max_range"   								"8000"

	"npc_min_engage_range"							"100"
	"npc_max_engage_range"							"4000"
	"npc_min_engage_range_heavy_armor"				"1500"
	"npc_max_engage_range_heavy_armor"				"4000"

	"npc_min_burst"   								"80"
	"npc_max_burst"   								"100"
	"npc_full_auto_vs_heavy_armor"					"0"
	"npc_fire_at_enemy_defense_time"				"2.5"
	"npc_use_strict_muzzle_dir"						"1"

	// Crosshair
	"red_crosshair_range" 							"1200"

	// Bodygroups:
    "clip_bodygroup"						"titan_predator_magazine"
    "clip_bodygroup_index_shown"			"0"
    "clip_bodygroup_index_hidden"			"1"
    "clip_bodygroup_show_for_milestone_0"	"1"
    "clip_bodygroup_show_for_milestone_1"	"0"
    "clip_bodygroup_show_for_milestone_2"	"1"
    "clip_bodygroup_show_for_milestone_3"	"1"

	"aimassist_disable_hipfire_humansonly"			"1"
	"aimassist_disable_ads_humansonly"				"1"

	"burst_fire_delay"								"0.05"
	"smart_ammo_search_angle" 						"60"
	"smart_ammo_search_distance"  					"3000"
	"smart_ammo_search_npcs"						"1"
	"smart_ammo_search_players"						"1"
	"smart_ammo_search_projectiles"					"0"
	"smart_ammo_titans_block_los"					"1"
	"smart_ammo_new_target_delay"					"0"
	"smart_ammo_max_targets"						"5"
	"smart_ammo_alt_lock_style"						"0"
	"smart_ammo_max_targeted_burst"					"10"
	"smart_ammo_always_do_burst"					"0"
	"smart_ammo_targeting_time_min"					"0.5"
	"smart_ammo_targeting_time_max"					"0.5"
	"smart_ammo_target_max_locks_heavy"				"1"
	"smart_ammo_hud_lock_style"						"default"
	"smart_ammo_hud_type"							"predator_cannon"
	"smart_ammo_target_confirmed_sound"				"Titan_Legion_Smart_Core_Target_Acquired_1P"
	"smart_ammo_target_confirming_sound"			"Titan_Legion_Smart_Core_LockingOn_1P"
	"smart_ammo_target_found_sound"					"Titan_Legion_Smart_Core_LockingOn_1P"
	"smart_ammo_target_lost_sound"					"Titan_Legion_Smart_Core_Unlocked_1P"
	"smart_ammo_lock_type"							"any"
	"smart_ammo_allow_ads_lock"						"0"
	"smart_ammo_allow_hip_fire_lock"				"0"
	"smart_ammo_draw_acquisition_lines"				"0"
	"smart_ammo_titan_lock_point0"					"SMART_AMMO_TORSO_FRONT"
	"smart_ammo_titan_lock_point1"					"SMART_AMMO_TORSO_BACK"
	"smart_ammo_titan_lock_point2"					"SMART_AMMO_LEG_LEFT"
	"smart_ammo_titan_lock_point3"					"SMART_AMMO_LEG_RIGHT"
	"smart_ammo_titan_lock_point4"					"SMART_AMMO_TORSO_BASE"
	"smart_ammo_titan_lock_point5"					"SMART_AMMO_HEAD"
	"smart_ammo_titan_lock_point6"					"SMART_AMMO_ARM_LEFT"
	"smart_ammo_titan_lock_point7"					"SMART_AMMO_ARM_RIGHT"
	"smart_ammo_points_search_tick_interval"		"5"
	"smart_ammo_bounds_search_tick_interval"		"5"
	"ammo_no_remove_from_clip"						"0"
	"pass_through_depth"							"0"
	"pass_through_damage_preserved_scale"			"1.5"


	Mods
	{
		LongRangeAmmo
		{
			"rui_crosshair_index"							"3"

			"tracer_effect"   								"P_weapon_tracers_predator_alt"
			"tracer_effect_first_person"  					"P_weapon_tracers_predator_alt"
			"impact_effect_table" 							"predator_bullet_ALT"

			"fx_muzzle_flash_view"							"P_muzzleflash_predator_alt_FP"
			"fx_muzzle_flash_world"							"P_muzzleflash_predator_alt"

			"spread_stand_ads"								"0.4"
			"spread_crouch_ads"   							"0.4"
			"spread_air_ads"  								"0.4"
			"zoom_fov"										"40"

			"viewkick_pitch_random"   						"0.15"
			"viewkick_pitch_hardScale"						"1.5"
			"viewkick_pitch_softScale"						"1.5"

			"viewkick_yaw_random" 							"0.2"
			"viewkick_yaw_hardScale"  						"2.5"
			"viewkick_yaw_softScale"  						"1.0"

			"damage_near_distance"							"3000"
			"damage_far_distance" 							"3250"
			"npc_damage_near_distance"						"3000"
			"npc_damage_far_distance" 						"3250"

			"burst_or_looping_fire_sound_middle_1p"			"Weapon_Predator_FireLoop_LongRange_1P"

			"burst_or_looping_fire_sound_middle_3p"			"Weapon_Predator_FireLoop_LongRange_3P"

			"burst_or_looping_fire_sound_middle_npc"		"Weapon_Predator_FireLoop_LongRange_3P"

			"npc_accuracy_multiplier_heavy_armor"			"1.5"
			"npc_accuracy_multiplier_npc"					"1.5"
		}
		Smart_Core
		{
			"smart_ammo_allow_ads_lock"						"1"
			"smart_ammo_allow_hip_fire_lock"				"1"
			"smart_ammo_allow_search_while_firing"			"1"
			"ammo_no_remove_from_clip"						"1"
			"vortex_drain"									"0.075"
                                		
			//"npc_accuracy_multiplier_heavy_armor"			"*2"
			//"npc_accuracy_multiplier_npc"					"*2"
			"aimassist_disable_hipfire"						"1"
			"aimassist_disable_ads"							"1"
		}
		CloseRangePowerShot
		{
			"fire_rumble"									"rumble_titan_leadwall"

			"rui_crosshair_index"							"2"
			"impact_effect_table" 							"predator_bullet_PS"
			"spread_stand_hip"								"16.0"
			"spread_stand_hip_run"							"16.0"
			"spread_stand_hip_sprint"                       "16.0"
			"spread_crouch_hip"   							"16.0"
			"spread_air_hip"  								"16.0"
			"spread_stand_ads"								"16.0"
			"spread_crouch_ads"   							"16.0"
			"spread_air_ads"  								"16.0"
			"damage_near_value"   							"200"
			"damage_far_value"								"50"
			"damage_near_value_titanarmor"					"2000"
			"damage_far_value_titanarmor"					"2000"
			"damage_near_distance"							"800"
			"damage_far_distance" 							"1600"
			"anim_alt_idleAttack"							"1"
			"fire_rate"										"1.0"
			"reload_enabled"								"0"
			"fx_muzzle_flash_view"							"P_muzzleflash_predator_PS_FP"
			"fx_muzzle_flash_world"							"P_muzzleflash_predator_PS"
			"fire_sound_1_player_1p"						""		/////
			"fire_sound_1_player_3p"						""		// Playing these in script instead.
			"fire_sound_1_npc"								""		/////
			"charge_time" 									"0.75"
			"charge_cooldown_time"							"0.0"
			"charge_cooldown_delay"   						"0.0"
			"charge_end_forces_fire"  						"1"
			"charge_sound_1p"								"Weapon_Predator_Powershot_ChargeUp_1P"
			"charge_sound_3p"								"Weapon_Predator_Powershot_ChargeUp_3P"
			"charge_require_input"							"0"
			"charge_effect_1p"								"P_predator_barrel_blur_glow_FP"
			"charge_effect_3p"								"P_predator_barrel_blur_glow"
			"charge_rumble_min"								"20"
       	 	"charge_rumble_max"								"30"
			"charge_effect_attachment"						"fx_barrel"
			"zoomfrac_autoattack"							"1.0"
			"npc_min_burst"   								"1"
			"npc_max_burst"   								"1"
			"npc_pre_fire_delay"							"0.0"
			"npc_pre_fire_delay_interval"					"0.0"
			"npc_charge_time_min"							"0.75"
			"npc_charge_time_max"							"0.75"
			"net_bullet_fix"								"0"

			"npc_accuracy_multiplier_heavy_armor"			"3"
			"npc_accuracy_multiplier_npc"					"3"
		}
		pas_CloseRangePowerShot
		{
			"damage_near_value_titanarmor"					"*1"
			"damage_far_value_titanarmor"					"*1"
		}
		fd_closerange_helper
		{
			//"ammo_clip_size"   								"++50"
		}
		fd_CloseRangePowerShot
		{
			//crosshair update
		}
		LongRangePowerShot
		{
			"fire_rumble"									"rumble_titan_40mm"

			"impact_effect_table" 							"predator_bullet_ps_alt"
			"projectile_trail_effect_0" 					"P_proj_predator_alt_pwr"
			"fx_muzzle_flash_view"							"P_muzzleflash_predator_PS_FP_ALT"
			"fx_muzzle_flash_world"							"P_muzzleflash_predator_PS_ALT"
			"fire_sound_1_player_1p"						""		/////
			"fire_sound_1_player_3p"						""		// Playing these in script instead.
			"fire_sound_1_npc"								""		/////
			"damage_near_value"   							"200"
			"damage_far_value"								"200"
			"damage_near_value_titanarmor"					"2000"
			"damage_far_value_titanarmor"					"2000"
			"explosion_damage"								"200"
			"explosion_damage_heavy_armor"					"1800"
			"explosion_damages_owner"						"1"
			"explosion_inner_radius"						"50"
			"explosionradius" 								"150"
			"explosion_shake_radius"						"200"
			"explosion_shake_amplitude"						"5"
			"explosion_shake_frequency"						"55"
			"explosion_shake_duration"						"0.25"
			"anim_alt_idleAttack"							"1"
			"charge_time" 									"0.75"
			"charge_cooldown_time"							"0.0"
			"charge_cooldown_delay"   						"0.0"
			"charge_end_forces_fire"  						"1"
			"charge_sound_1p"								"Weapon_Predator_Powershot_ChargeUp_1P"
			"charge_sound_3p"								"Weapon_Predator_Powershot_ChargeUp_3P"
			"charge_require_input"							"0"
			"charge_effect_1p"								"P_predator_barrel_blur_glow_FP"
			"charge_effect_3p"								"P_predator_barrel_blur_glow"
			"charge_effect_attachment"						"fx_barrel"
			"charge_rumble_min"								"10"
       	 	"charge_rumble_max"								"15"
			"rui_crosshair_index"							"1"
			"reload_enabled"								"0"
			"fire_rate"										"1.0"
			"spread_stand_hip"								"0.0"
			"spread_stand_hip_run"							"0.0"
			"spread_stand_hip_sprint"                       "0.0"
			"spread_crouch_hip"   							"0.0"
			"spread_air_hip"  								"0.0"
			"spread_stand_ads"								"0.0"
			"spread_crouch_ads"   							"0.0"
			"spread_air_ads"  								"0.0"
			"zoom_fov"										"40"
			"zoomfrac_autoattack"							"1.0"
			"pass_through_depth"							"500"
			"npc_min_burst"   								"1"
			"npc_max_burst"   								"1"
			"npc_pre_fire_delay"							"0.0"
			"npc_pre_fire_delay_interval"					"0.0"
			"npc_charge_time_min"							"0.75"
			"npc_charge_time_max"							"0.75"
			"net_bullet_fix"								"0"

			"npc_accuracy_multiplier_heavy_armor"			"2"
			"npc_accuracy_multiplier_npc"					"2"
		}
		pas_LongRangePowerShot
		{
			"damage_near_value_titanarmor"					"*1"
			"damage_far_value_titanarmor"					"*1"
		}
		fd_longrange_helper
		{
			//"ammo_clip_size"   								"++50"
		}
		fd_LongRangePowerShot
		{
			"pass_through_damage_preserved_scale"			"1.5"
		}
		SiegeMode
		{
			"zoom_time_in"									"*0.8"                                               
		}

		pas_legion_weapon
		{
			"ammo_clip_size"   								"++100"
		}
		pas_legion_spinup
		{     
	"zoom_time_in"									"1.25"
	"ads_move_speed_scale"							"1.25"
    "reload_time" 									"3.75"
	"reload_time_late1"								"3.0"
	//"reload_time_late2"								"1.75"
	"reloadempty_time"								"3.75"
	"reloadempty_time_late1"						"3.0"
	//"reloadempty_time_late2"						"1.75"

		}
		fd_piercing_shots
		{
			"pass_through_depth"							"++500"
                                                
		}
		fd_gun_shield_redirect
		{

		}	
		elite_weapon
		{
			"ammo_clip_size"   								"++100"
		}
		power_weapon
		{
			"ammo_clip_size"   								"++900"

		}
		

		
	}

	active_crosshair_count				"1"
	rui_crosshair_index					"0"

	RUI_CrosshairData
	{
		DefaultArgs
		{
			adjustedSpread				weapon_spread
			adsFrac 					player_zoomFrac
			isSprinting					player_is_sprinting
			isReloading					weapon_is_reloading
			teamColor					crosshair_team_color
			isAmped						weapon_is_amped
		    crosshairMovementX          crosshair_movement_x
		    crosshairMovementY          crosshair_movement_y
		    isActive					weapon_is_active
		}

		Crosshair_1
		{
			"ui"						"ui/crosshair_titan_predator_close_range"
			"base_spread"				"0.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}

		Crosshair_2
		{
			"ui"						"ui/crosshair_titan_predator_power_shot_long"
			"base_spread"				"0.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}

		Crosshair_3
		{
			"ui"						"ui/crosshair_titan_predator_power_shot_close"
			"base_spread"				"-4.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
		Crosshair_4
		{
			"ui"						"ui/crosshair_titan_predator_long_range"
			"base_spread"				"-1.5"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
	}
}
